- SIMS 4 STUDIO BLENDER 2.78 HOW TO
- SIMS 4 STUDIO BLENDER 2.78 MANUAL
- SIMS 4 STUDIO BLENDER 2.78 FULL
- SIMS 4 STUDIO BLENDER 2.78 MODS
When you startįrom nude top, every time any CAS part is removed, your item of clothes will be When you create your package from a nude bottom, accessories like pantyhose will overlay your item’s texture (I’m pretty sure this can beĬhanged in Warehouse tab, but I’m too scared to even go there). Note (it may be an issue with my program/game, but I’ll tell just in case it’s Previous mesh is visible after uploading new lod-s - you need to start from a different item.Dark spots on ambient occlusion map - subdivide surface and re-bake.Weird shadow at the bottom, around sleeves or sharp corners - you need to split the edge loop.Baggy mesh does not retain it’s original form and deforms weirdly - you need to fix your uv_1 map.When you manually paint weight make sure the modifier Armature is applied and your rig is selected in Object drop down menu.Go to Edit mode, select a vertex in problematic area, find a group that should not be there under Vertex Weight Entire mesh is flying - weight issue, you need to re-transfer weight.Item shines too bright in game - problem with alpha layer of your specular map.
SIMS 4 STUDIO BLENDER 2.78 HOW TO
Problems you may run into and how to fix them:
SIMS 4 STUDIO BLENDER 2.78 FULL
![sims 4 studio blender 2.78 sims 4 studio blender 2.78](https://i.ytimg.com/vi/GV2Y0jBnP1Q/maxresdefault.jpg)
SIMS 4 STUDIO BLENDER 2.78 MANUAL
Weight: general, manual fixing of issues ( 1, 2) (the 1 is very important, it can save your nervous system).Baking maps: diffuse map ( lower quality, higher quality), shadow map, normal map, specular map ( general info, example of making).Also, those chaotic borders can be avoided by splitting your mesh approximately where the seams of the reference mesh are Elia’s Quick Sims 4 UV_1 Help Mini Tutorial - here you can find the templates I’ve mentioned previously.Retopology: Instant Meshes OR Blender + Zbrush OR Maya + Zbrush.A Very detailed Tutorial about: How to create High-End Clothing from start to end correctly - doesn’t involve Marvelous Designer but covers The Sims 4 Studio well.( part 2) - pretty much everything you need to know, with the exception of The Sims 4 Studio part and retopology How to make sims4 cc with marvelous designer ( part 1).Your lod0 is perfect), add swatches, make thumbnails if you want and
SIMS 4 STUDIO BLENDER 2.78 MODS
The textures, save the package, put it in the mods folder Įverything that is wrong, DON’T FORGET TO DO LODS (make them only after Lod0, change textures, change everything you need under Categories tab Uv_1 map, transfer weight, vertex-paint, remove doubles, split sharp edges, bake maps, remove covered parts of nude body, combine, set S4Studio obj (withoutĪvatar, thin, no internal lines or textures) Ĭount without negatively affecting the topology and to have good edge flow obj mesh in Marvelous Designer (in meters), make clothes, export as. Put uv_0 and uv_1 templates there as well.
![sims 4 studio blender 2.78 sims 4 studio blender 2.78](https://i.stack.imgur.com/XCiJ9.png)
obj files (anything is fine) of all gendersĪnd age categories that you plan on making clothes for in the future. Tip 2: Create a “base models” folder with exported. Sure there are no spaces, symbols or non-Latin letters in the ENTIRE path. Name and subfolders “meshes”, “textures”, “preview”. Tip 1: First thing first, keep everything organized and giveĭistinctive names - it is very important. Here is the order you need to follow for everything to work:
![sims 4 studio blender 2.78 sims 4 studio blender 2.78](https://thumbs2.modthesims2.com/img/3/2/1/6/5/9/6/MTS_CmarNYC-1933324-Texture3.jpg)
![sims 4 studio blender 2.78 sims 4 studio blender 2.78](http://2.bp.blogspot.com/-F4YktLkMq7o/VbbXz2H-pMI/AAAAAAAAAmU/esTCtQFCfrk/s1600/55.jpg)